Shot-Breakdown:
Thank you for checking out my Game Animation Reel -- Sound recommended.
Shadow of Mordor - Cinematic
This is one of several cinematic shots I provided final character animation polish for the AAA-title, Shadow of Mordor.
Hyugo (Unannounced)
An excerpt from the virtual reality project "Hyugo". The piece is an intense VR experience that takes the viewer on a 2 minute thrill-ride. I provided character rigs with facial controls, as well as all final animation utilizing a motion-capture source.
Halo 4: E3 Gameplay Demo on Jimmy Fallon : "Knight Reveal":
My "Knight Reveal" Vignette was hand-keyed for the Halo 4 E3 Gamplay Demo. It was featured on the Late Night Show with Jimmy Fallon. For this scripted-event, I was given basic guidelines and provided all 1st-person animation. I also provided the final sequence for the 3rd person "Knight" character. Some Knight animations utilized early game-play assets.
Halo 4: E3 Gameplay Demo: "Covenant Reveal":
I crafted this scene for the 1st Covenant encounter in the Halo 4 E3 Gameplay Demo. Given the provided cast, I came up with concepts and animation for this scripted-sequence.
Halo REACH: gameplay material: "Falcon seats":
I hand-keyed all spartan and marine "enters" and "exits" for the Halo REACH "Falcon" helicopter.
Prototype: "Enemy attacks - Light, Heavy":
For these animations I provided the final polished animation utilizing a mocap source. For this project, I often defined the character's "base-pose" as is the case with the Heavy smash.
Hyugo (Unannounced)
Another excerpt from the virtual reality project "Hyugo". The piece is an intense VR experience that takes the viewer on a 2 minute thrill-ride. I provided the character rigs (complete with facial controls) as well as all final animation utilizing a motion-capture source.
Spider-man: Web of Shadows (PSP) : "Web Swing":
I was Lead Animator and Lead Rigger for this PSP Spider-man title.
Wolverine: Origins (Wii) : "Blob Run":
I was a Senior Animator and Lead Rigger on the project. "The Blob" character was mine to provide creative direction and animation. I developed a custom-rig, a.k.a "Fat Suit", to aid animating The Blob's blubber.
Shadow of Mordor - Cinematic
This is another cinematic shot I created for the AAA-title, Shadow of Mordor. For this shot, I utilized mostly hand-key animation methods to deliver the final scene based of early layout concepts.
Thank you for checking out my Game Animation Reel -- Sound recommended.
Shadow of Mordor - Cinematic
This is one of several cinematic shots I provided final character animation polish for the AAA-title, Shadow of Mordor.
Hyugo (Unannounced)
An excerpt from the virtual reality project "Hyugo". The piece is an intense VR experience that takes the viewer on a 2 minute thrill-ride. I provided character rigs with facial controls, as well as all final animation utilizing a motion-capture source.
Halo 4: E3 Gameplay Demo on Jimmy Fallon : "Knight Reveal":
My "Knight Reveal" Vignette was hand-keyed for the Halo 4 E3 Gamplay Demo. It was featured on the Late Night Show with Jimmy Fallon. For this scripted-event, I was given basic guidelines and provided all 1st-person animation. I also provided the final sequence for the 3rd person "Knight" character. Some Knight animations utilized early game-play assets.
Halo 4: E3 Gameplay Demo: "Covenant Reveal":
I crafted this scene for the 1st Covenant encounter in the Halo 4 E3 Gameplay Demo. Given the provided cast, I came up with concepts and animation for this scripted-sequence.
Halo REACH: gameplay material: "Falcon seats":
I hand-keyed all spartan and marine "enters" and "exits" for the Halo REACH "Falcon" helicopter.
Prototype: "Enemy attacks - Light, Heavy":
For these animations I provided the final polished animation utilizing a mocap source. For this project, I often defined the character's "base-pose" as is the case with the Heavy smash.
Hyugo (Unannounced)
Another excerpt from the virtual reality project "Hyugo". The piece is an intense VR experience that takes the viewer on a 2 minute thrill-ride. I provided the character rigs (complete with facial controls) as well as all final animation utilizing a motion-capture source.
Spider-man: Web of Shadows (PSP) : "Web Swing":
I was Lead Animator and Lead Rigger for this PSP Spider-man title.
Wolverine: Origins (Wii) : "Blob Run":
I was a Senior Animator and Lead Rigger on the project. "The Blob" character was mine to provide creative direction and animation. I developed a custom-rig, a.k.a "Fat Suit", to aid animating The Blob's blubber.
Shadow of Mordor - Cinematic
This is another cinematic shot I created for the AAA-title, Shadow of Mordor. For this shot, I utilized mostly hand-key animation methods to deliver the final scene based of early layout concepts.